The ConnectedLib Toolkit has been refurbished to provide a better user experience and more relevance to small and rural libraries.
Article: Who Has The Solutions For Thriving In A Digital World? Young People.
A new report from the National Scientific Council on Adolescence looks at research on youth development and technology use to offer specific suggestions to ensure that digital tech used by middle-school-aged youth: Engaging, Safe, and Evidence-Based: What Science Tells Us Adolescents Need When Online
Learning while Gaming:
Boosting Student Interest in History Through Video Games Exploring history with educationally retrofitted commercial video games.
How Gaming Creates Opportunities for Learning That Endures
Harnessing Video Games to Cultivate Social and Emotional Learning
There's a lot to consider when we are planning teen and tween programming. In this presentation you will learn about using connected learning principals and co-designing to develop programs with teen patrons. We'll learn the difference between partnerships and supporters, and how to identify them using community asset mapping.
Presented to Librarians in Wisconsin by Kymberlee Powe, Children's YA Consultant, Connecticut State Library
This project was made possible in part by the Institute of Museum and Library Services and the New Hampshire State Library.